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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Acquire's Metropolis Defenders breaks cover in Famitsu

Acquire has been good bringing Vita games west with Akiba's Trip, Mind Zero and others making the trek here. Wonder if this new game, Metropolis Defenders will also make it over. Revealed in the latest issue of Famitsu, there isn't a lot to see, beyond some 3D cityscapes, giant monsters, lots of construction and some magical characters alongside the regular folk.



Is it a counterpoint to Freedom Wars with a mix of big battles and RTS construction? Could be interesting if they get the balance right, and it isn't just another monster slaying game, which I think we could all do with a bit of break from (you know, expect for God Eater Rage Burst and probably some more Toukiden).



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