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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Who will develop for the Vita if Sony won't?

Reports from visitors to EGX and other events say Sony had consigned the Vita to a dark corner of its massive PS4-dominated stand. Fair enough, the PS4 sells loads, it deserves prominence. However, Sony won't talk about, or promote, the Vita. Dismissing it during the recent FIFA 15 promotion, doing some half-hearted kids marketing and refusing to promote it at major events.

Even in Japan, larger developers are reducing features, delaying releases, all part of a seemingly inevitable decline. So, simple question: In a world where the Dreamcast is still supported, and developers code games for the MegaDrive or 8-bit computers, who and what do we need to build some viable Vita games?

Immediate help lies with friendly-to-Sony indie developers. However, Sony is already promoting PS4 as its lead indie machine, and it won't be long before incentive dries up for a Vita (or PS3 for that matter) version.

As we move into 2015 and beyond, that leaves non-aligned indies. While it is good to see a decent number of Kickstarter projects add Vita stretch goals, there's only so many Vita users with limited funds. Also, more games are starting to fail than succeed, and while some projects continue through self or other funding, there's only so much that can be done on a tiny budget.

Fortunately, development is a lot easier these days with Unity, the PSM Studio DevKit, GameMaker and other systems let anyone create. That means novices, homebrewers and bedroom coders can start getting their fingers dirty on the Vita, and while few will produce saleable titles, that's a start.

Initiatives like indieteamup.com could see the next generation of developers getting together and starting new projects for some potentially raw and exciting new ideas about games.

Beyond these small pools of potential, I don't know where you look for future Vita games. By 2016 will anyone still care? Especially if Sony pulls the unwanted hardware from western shelves. If you've ever fancied learning to code, now is probably a good time to start.

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Currently playing on my Vita/PS3/PS4/PS5


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