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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales clinging on to respectability in Japan

This week saw no big game releases, and the Vita's hardware sales slid to just under 10,000 according to Media Create, nudged back into 5-figures by some 600 defiant Vita TV sales.

Perhaps those Vita TV sales will rise as more Japanese gamers hear about the crazy GameTech device that adds a 7-inch screen and four triggers to make a super-Vita. Overall Vita remains just ahead of PS4 in Japan on weekly sales, but now needs big sales from Phantasy Star Nova bundles and the pink edition Vita to match or beat least year's solid end of year run.


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Currently playing on my Vita/PS3/PS4/PS5


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