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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

As Final Fantasy Type-0 looks so good, Vita owners stiffed on Agito

Square in Japan has announced an indefinite delay on Final Fantasy Agito+ landing on the Vita, bumping it from its proposed January release to whenever, if ever. That's pretty worrying given the game is just another mobile port that Square should be pretty good at tarting up these days.

Fair enough, Square's commitment to visual quality is pretty tough, but I can't really see what was once a PSP game, need that much work, since the original assets should have been at a far higher quality anyway. If you want something nice to look at to numb the pain, here's how Type-O is progressing, the Vita game that never was, for about an hour.

Currently playing on my Vita/PS3/PS4/PS5


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