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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sword Art Online: Hollow Fragment tops 400K worldwide

Its the old shipments vs sales conundrum here, as Bandai Namco announces the game has passed the 400,000 mark in "cumulative shipments", following its western release. With a sequel of sorts on the way in the form of Lost Song, who know how long this saga could keep running.

The game had sold 200,000 in Japan in 2013, so not sure how much of that translates to western shipments/sales, but it must be making an impression with the constant stream of extra content and updates. Haven't got this yet, but guess I should pick it up to be up with the in-crowd. Any impressions?


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Currently playing on my Vita/PS3/PS4/PS5


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