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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony drop something old (Vib-Ribbon) and new (Fenix Rage) on Vita

Vib-Ribbon the PS1 classic music game will appear on the Vita and PS3 this week (next week in EU) after some broad hints were dropped by the company at E3. Its the original game, no remake, remix or otherwise tweaked version. Hopefully it'll pick up music files stored on the Vita, as the original could play your own CDs.


Joining the fun is Fenix Rage from Green Lava, an indie 2D-platformer headed to the PS4 and now diverting to the handheld. No release date on this one, but it certainly looks distinctive. Any preferences, or are we all firmly counting down to a proper Vita game like Freedom Wars.

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Currently playing on my Vita/PS3/PS4/PS5


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