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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Phantasy Star Nova gets boxart, site update

With next to no hope of a western release, have a peek at the heavily update Phantasy Star Nova site, with Tri-Ace and Sega revamping the online game for an offline audience. Among the many pics and snippets of information via translation is the game's new box art which looks pretty smart.

In the game, your forces end up battling invading Gigantes, which have been the focus of the few gameplay clips. It still supports up to four players, but there's more of a focus on story and progress, rather than the endless leveling in Phantasy Star Online 2. With Sony giving the game heavy support with both PlayStation TV and Vita hardware bundles, perhaps this will help kick the Vita out of its slump.


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Currently playing on my Vita/PS3/PS4/PS5


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