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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

More than studying going on in Library Party

AriaSoft has a lot to answer for with this one, violating the sanctity of the library for another game packed with big-eyed cuties waving their pants at the boys, and each other. There's a site up with lots of very smiley characters, way too perky for my tastes.

Based on a recent PC game, it's a love adventure with characters to explore set around the school library, perhaps were literary tastes are one of the selection criteria. It is due out next February, and is unlikely to make western librarians worried.

Between this and the more adult-looking Psychedelia of the Black Butterfly, it looks like these otome games will form the backbone of Vita releases next year, unless major Japanese developers drop some news soon.

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Currently playing on my Vita/PS3/PS4/PS5


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