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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Labyrinth of Grisaia visual novel trilogy could come west

Sekai' Projects' The Labyrinth of Grisaia is coming to PSP and the Vita in Japan next year, but it could also land in the west if this upcoming Kickstarter campaign is successful. The visual novel game, originally on PC, is set in a girl's school where the very first male student has just arrived, causing all sorts of shenanigans.

Certainly, one of the girls has access to a sniper rifle so I'm guessing lover's tiffs are high on the agenda. It is based on an anime currently on Crunchroll, and the game needs $40,000 per episode, with the plan being to get the whole trilogy translated, with physical copies as part of the plan.

This is a neat use of Kickstarter, and I'd like to see more western devs get support for Vita versions this way, beyond the usual indie projects. Seems like the only route left for moderate projects.


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Currently playing on my Vita/PS3/PS4/PS5


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