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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Labyrinth of Grisaia visual novel trilogy could come west

Sekai' Projects' The Labyrinth of Grisaia is coming to PSP and the Vita in Japan next year, but it could also land in the west if this upcoming Kickstarter campaign is successful. The visual novel game, originally on PC, is set in a girl's school where the very first male student has just arrived, causing all sorts of shenanigans.

Certainly, one of the girls has access to a sniper rifle so I'm guessing lover's tiffs are high on the agenda. It is based on an anime currently on Crunchroll, and the game needs $40,000 per episode, with the plan being to get the whole trilogy translated, with physical copies as part of the plan.

This is a neat use of Kickstarter, and I'd like to see more western devs get support for Vita versions this way, beyond the usual indie projects. Seems like the only route left for moderate projects.


Currently playing on my Vita/PS3/PS4/PS5


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