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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Jet Car Stunts crash-landing this month

Grip Games dropped a few fun indies on the PSP, and now aims a little higher with Jet Car Stunts, which was first teased back in March. Six months on and things don't look massively different (because this trailer is same one from May, come on guys, at least put some effort in!).

We have a game that looks like a tarted up Sega 32X Megadrive title with shaded boxes building up an obstacle course at altitude. Anyway, once your car is airborne, you can thrust and glide it to the next platform or try and fly it through rings.

Some more outdated news on the game's page - if no one can be bothered to tell me what's new why should I care or buy? One snippet on the PSN blog post, the game is Vita native res, and the graphics have been improved from the iOS originals - as it should be with such a retro design.

On an unrelated note, different developer, publisher etc, still can't believe GripShift never got a Vita port.

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