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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Jet Car Stunts crash-landing this month

Grip Games dropped a few fun indies on the PSP, and now aims a little higher with Jet Car Stunts, which was first teased back in March. Six months on and things don't look massively different (because this trailer is same one from May, come on guys, at least put some effort in!).

We have a game that looks like a tarted up Sega 32X Megadrive title with shaded boxes building up an obstacle course at altitude. Anyway, once your car is airborne, you can thrust and glide it to the next platform or try and fly it through rings.

Some more outdated news on the game's page - if no one can be bothered to tell me what's new why should I care or buy? One snippet on the PSN blog post, the game is Vita native res, and the graphics have been improved from the iOS originals - as it should be with such a retro design.

On an unrelated note, different developer, publisher etc, still can't believe GripShift never got a Vita port.

Currently playing on my Vita/PS3/PS4/PS5


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