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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

FuturLab's Velocity 2X downloaded one million times

Between the PS4 and the Vita version, Velocity 2X has now seen a million downloads, in no small part thanks to the PlayStation Plus promotion that likely got it off to a flying start. Let's just hope that FuturLab, as one of Sony's favourite indies, has made loads of cash from the venture and can continue to pump out games so fine-honed and perfectly paced that they could replace my heart.

Also, that they continue to support the little old Vita in the face of the shiny power of the PS4. Don't overlook Surge Deluxe if you fancy a spot of malicious puzzling. Not the company has some job vacancies going as it plans a little bit of expansion.


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Currently playing on my Vita/PS3/PS4/PS5


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