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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Zodiac gets a reveal trailer, big name creativity

Having scooped the likes of IGN yesterday with the existence of Zodiac, the game has taken on a little more significance over night with the news that some former Final Fantasy developers are helping out Kobojo with the project.

Kazushige Nojima (Final Fantasy VII, VIII and more) is working on the story, while Hitoshi Sakimoto is scoring the game's rising anthemic tunes (check out his discography, stretching back into the history of gaming). The game is being developed at the company's Scottish Dundee studio.

We also now have the official trailer which gives a better look at the game with exploring and battling in a rather Dragon's Crown vein, but in a persistent online world. The game is for Vita and iOS, due in early 2015.



And here's some proper screens for the game.

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Currently playing on my Vita/PS3/PS4/PS5


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