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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony's Tokyo Game Show page goes live

Naturally, there's not much to it yet, but this is where all the (any, some) good news should land when we wake up in the morning of the 18th to find out what, if anything, kicked off. Expect the major focus to be on PS4 as Sony tries to get that moving in Japan.



Of course, Sony has already announced a bunch of stuff at its early September event, and has listed the games it will be showing on the floor. All that leaves it what games it has yet to announce and if there's any new hardware updates coming to help boost Vita sales in the right direction.

Don't forget Sony is sponsoring the indie corner this year, which will hopefully see the Japanese get with the indie scene in a bigger way.

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