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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Some Neoromance to go with your pink Vita?

If you saw that pink Vita at the Japanese press event, you'd be correct in assuming that Sony is going for the female gaming audience. With loads of romance visual novels chucked out by minor publishers, it seems Tecmo is going large on the genre in the hope of cashing in on this would-be trend.

Who know what the story is here? But the series has been rolling on in various media for 20 years now, so I guess the format will be pretty much set in stone, like the cold heart of the man she loved, but could never be with.


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Currently playing on my Vita/PS3/PS4/PS5


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