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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Preview: Tales of Hearts R

Bandai Namco has provided a video of the first throes of Tales of Hearts R on Vita in lieu of preview code, to form opinions before the game's November release. A DS original, an upgraded 3D version landed on the Vita last March in Japan - arriving in Europe on 11 November.

Likely the Vita's second biggest release of the year behind Freedom Wars, it is certainly worth looking forward to. Beyond the fairy tale intro as two youngsters, chased by a witch, fall to their apparent doom, it soon gets going into the game proper in the not-quite-a-slum, not-quite-picturesque Seaville Woods.

Master Sydan is teaching young Kor Meteor (that's him, below, suffers from weak nipples - he's probably decapitating a pineapple on legs in this shot) about Spiria and magical blades. Guess what, young Kor is a bit of a talent! He roams around the slightly, but not too, pastel-tinged, landscape with a bit of a swagger.


After a spot of the inevitable combat training (those jellies will be easy to outwit in a combat situation) we're soon down the rabbit hole into the story proper as Kohaku Hearts (are these porn names?) washes up on the beach and starts bossing people around.


Very soon, we're racing around metaphysical crystal mazes, picking up skills and experience. There's loads to learn with Artes, Somas and Skills plus a range of Battle options plus your usual fancy load-out of equipment to fight the increasingly chunky line-up of fantasy buglets with.

The game's real-time combat is probably the standout visual feature from the video, you can drop in and out of the menus to pick attacks, then roam around dispatching little Jonny-bug-boy with your party's arsenal of weapons. Even so, it hardly seems to be pushing the Vita.



If I had to find something to dislike, the rapid cutting between and mix of anime and polygon-based characters is rather jolting. Otherwise, I look forward to building Mr. Meteor's skills up and exploring this ludicrously camp, but apparently massive, world. That's probably the highlight of any Tales game, and based on this quick look, there should be plenty to work with.


Tales of Hearts R has a Japanese voice track with English subtitles, so you have to pay a bit more attention than usual, I'll definitely turn the audio down as its mostly endless shouting! You can take or leave the witchy/magical plot, but running through the game should be good fun. Hopefully its success will see Tales of Innocence R get a showing over here.

Showing a fair effort at promoting the game, Bandai Namco have some neat extras. Don't forget to check out the pre-order goodies! Having recently loved the dungeons of Demon Gaze, I was more set on Operation Abyss, but this could well pitch me into the entire Tales of ... series with Bandai needing to feed me more!


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Currently playing on my Vita/PS3/PS4/PS5


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