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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Dengeki Fighting Climax title pulls some punches

With all the great fighting games on the Vita, is there room for something as dull looking as Dengeki Fighting Climax from Sega? The backgrounds look bland, the special moves look so old, and the motley collection of characters from various Dengeki products, mean it'll just be a bunch of girls and guys scrapping, with the barest minimum of a plot of story.

Heading to PS3 and Vita, I think we can pretty much live without this, even the Vita's very first fighting games - SFvT and BlazBlue do the job way better. And later efforts like InJustice and the still-in-development Tekken X Street Fighter make this redundant. Any objections?


Comments

  1. Objections? For sure.
    It's done by French Bread & Ecole, meaning the gameplay should, in fact, be pretty good. Plus it features lots of Dengeki Bunko franchises, a perfect fit for anime fans who are quite numerous in the Vita fanbase due to its quantity of "typically" japanese games. Which also means even if it's low on story contents, it shouldn't matter: it's a smash bros for moe fans (shonen enthusiasts can go toward J-Stars).

    I sincerely think it's not to be labeled as a cheap fighter, and I'm pretty sure it'll be technical enough to be entertaining in the long-run. Of course it'll be a niche game, but probably not a bad one.

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