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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Betty Boop Bop a Vita-lita-ding-dong

Well, after that brief morning of hope from Japan, back to the grim reality of western Vita ownership, with the news that Betty Boop Bop, a game heading to iOS and Android will also hit the Vita this year. The celuloid songstress, originally sketched by Max Fleischer, and heart breaker is a million miles from Hatsune Miku, but likely a progenitor for many a singing starlet.

The actual game will offer rhythm touch action with some 21 songs to boop along to long. Audio examples here with Betty artwork cards to collect as prizes for doing well. There's no in-app purchases, so if the gameplay is solid, perhaps there's more to Betty than meets the boop!

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Currently playing on my Vita/PS3/PS4/PS5


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