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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita exclusive Metrico gets a launch trailer

Metrico lands on PSN today, free for PlayStation Plus subscribers. Whoever thought of using spreadsheets and PowerPoint as the backdrop for a game is pretty clever (and I can imagine enterprises paying for custom versions with their graphics and logos in the game to brighten up some presentations).

A new trailer is here to celebrate the launch, showing off the game in action with its multiple input mechanisms and nods to SoundShapes, but moved to the daily office grind for knowledge workers. A Vita exclusive, the game is getting some good reviews, and if its not too much like hard work, should do well.

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Currently playing on my Vita/PS3/PS4/PS5


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