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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Turn up the Volume on Vita in 2015

Having just taken some holiday time to finish a bunch of games, I can now cross Thomas Was Alone off the list. So, next up from the saviour of small cubes in gaming comes Volume, which is being shown off at Gamescom with a 2015 release date.

Again featuring the vocal talents of Danny Wallace, the PS4 and Vita release pits stealth and creativity as your weapons, sneaking about to avoid the enemy and achieve your goals. It looks distinctive, fun and enagaging, but remains a bit of an enigma, which is good.

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Currently playing on my Vita/PS3/PS4/PS5


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