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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Pix the Cat scratching the Vita's itch

Coming soon to the Vita and PS4 comes Pix the Cat from French developer Pastagames. It reminds me a tiny bit of Dreamcast freebie, ChuChu Rocket, with ducklings instead of mice, and the cat saving them instead of intent on pain. Add an acid-trip twist, scaling the Atari Lynx would be proud of plus an overdose of bass lines and it looks like a bit of a blast.


The developers previously brought the cute Pix n Love Rush to the PSP and more recently Rayman Jungle Run to phones. Looks like another fine arcade diversion, read more on the company's blog about its Gamescom showing (missed it from last week, among the rush of other new indies).


Check out the trailer which gives a better sense of the full lunacy.


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Currently playing on my Vita/PS3/PS4/PS5


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