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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Unmechanical to test its metal soul on the Vita

Catching up on some late news from last week, Grip Games is bringing an updated version of Unmechanical across the PlayStation platforms including Vita. A metallic, industrial-looking puzzle adventure, I guess it has a certain appeal, but I found the movie Robots one of the most soulless things ever, so the little hovering fella will have to go some to win my heart over.

With extra content over the PC original, will it glow on the Vita's screen or will all those neat effects from the Unreal Engine be for the PS4 version only? It will be Cross Buy on release, so at least we can enjoy it across all formats.

Currently playing on my Vita/PS3/PS4/PS5


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