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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Rogue Legacy stealing your Vita's heart soon

Coming out on the 29th July (US) and 30th July (EU), Sony has put up a blog post to celebrate the imminent release of  quirky the quirky rogue-like. With cross-buy and cross-save, you can enjoy Cellar Door's Rogue Legacy anywhere on PS3 or PS4 and Vita, and keep the same game rolling.



Ported by Abstraction, it now comes in multiple languages, with a Platinum trophy and little bit of extra content. Whatever that is, is unspecified but there's a tingly feeling that it could be good. Best of all the PC version wiki is full of content if you get stuck or want to max out the best characters and gear.

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Currently playing on my Vita/PS3/PS4/PS5


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