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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Operation Abyss screens light on abyss-ness

Good lord, there's a whole massive article on Dengeki with perhaps 25 screens on it, and exactly one of them shows a monster. The rest are your perky colleagues and a couple of the bosses. I know the Japanese love going on about their characters, but really? Show us some action!

Anyway, here's the, umm, action shot! You can see all the pretty people in the main article here. Fortunately, I've covered plenty more stories about this game, with a bit more of the good stuff, as Demon Gaze fans wait eagerly for this to head west.


Experience were also behind Stranger of Sword City, which should be landing on the Vita after debuting on Xbox earlier in the year. All in all, things are looking good for classic JRPGs.

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Currently playing on my Vita/PS3/PS4/PS5


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