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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

DragonMaze to light up the Vita

Quite why you'd want dragons in a maze is a bit beyond me. They're massive, and mazes are generally small and fiddly places. However, that's not stopping Feline Arts from bringing their Ouya, then PC/Steam indie arcade game to the Vita. Currently in development using PSM, they hope to make it a fully-featured Vita title, and it definitely looks worth the extra time and investment.

Okay, its a small and cute dragon, makes more sense. Wonder if the Spyro developers will be wanting a word? The game looks pretty fun, although some of the mechanics seem odd for a game with a dragon in it. Hopefully there's plenty of time to tidy everything up and pack in some unique features. Good luck to Feline Arts, bringing this to the Vita's OLED.

Currently playing on my Vita/PS3/PS4/PS5


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