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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

DragonMaze to light up the Vita

Quite why you'd want dragons in a maze is a bit beyond me. They're massive, and mazes are generally small and fiddly places. However, that's not stopping Feline Arts from bringing their Ouya, then PC/Steam indie arcade game to the Vita. Currently in development using PSM, they hope to make it a fully-featured Vita title, and it definitely looks worth the extra time and investment.

Okay, its a small and cute dragon, makes more sense. Wonder if the Spyro developers will be wanting a word? The game looks pretty fun, although some of the mechanics seem odd for a game with a dragon in it. Hopefully there's plenty of time to tidy everything up and pack in some unique features. Good luck to Feline Arts, bringing this to the Vita's OLED.

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Currently playing on my Vita/PS3/PS4/PS5


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