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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Airship Q brings the multiplayer feline mayhem

I know its probably a rough comparsion, but the Japanese answer to Terraria, crowd-funded sandbox game Airship Q is coming along nicely in development. This recent multiplayer video showing all kinds of blocky mayhem, with the feline players using bows and bombs to rearrange the furniture, travelling around the world in their wacky airships.

The game is down for a "soon" release date with lead programmer Kengo Nakajima talking about it at the upcoming CEDEC developer event. Does this tweak your gaming mojo?

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Currently playing on my Vita/PS3/PS4/PS5


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