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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Trigger Kiss getting them swooning over in Japan

Idea Factory is bringing another in the long line of Otomate titles to the Vita in Japan. Cue athletic poses, blokes who look like girls (or could just be girls), soaring choruses and the odd quiver of an upper lip. Autotranslate describes it as a Women's hot-blooded love adventure, set around 60 years in the future.

If that appeals, check out the official website for more. Guessing that's a nil on the westernization-ometer then.

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Currently playing on my Vita/PS3/PS4/PS5


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