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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony Hong Kong waves new Vita colors at an envious west

Over here in the "any colour as long as its black" (Yes, I know that quote is a myth) west, we struggle along with our dull Vita handhelds (except for the Assassin's Creed white LE), while in Asia a festival of hues is exploding. After the launch of the 2000 model over there in six tones, plus free penguins, they're now getting a rich blue model and a rather alarming red edition in new value bundles as part of the replace-your-PSP campaign.



They're still black on the front, and to honest, I still want the lime green/yellow one, come on Sony, give the west a choice.

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Currently playing on my Vita/PS3/PS4/PS5


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