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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Phantasy Star Nova old/new video guns the engines

Damn, there I was all happy about a new story clip from Phantasy Star Nova, published over the weekend by Sony, showing off the pretty space ship, the usual team meeting and the inevitable big frikking monster, but still shying away from showing us anything in the way of gameplay.

Then I realised its the same as one published a few weeks back, perhaps in higher quality but hey, enjoy it with your Monday morning beverage of choice. Maybe it means Sega and Tri-Ace are ready to show off some more soon.

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Currently playing on my Vita/PS3/PS4/PS5


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