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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Meet SteamBoy, the portable PC games machine

Ooh, this looks like bad news. But before you panic, Steam boxes seem like a good idea, but none are actually on-sale yet, and most PC gamers are probably gaming happily on their laptops or phones when travelling. Why add another gadget? Assuming this concept ever sees the light of day.

Still, if this has any PC power inside it at all (specs are unknown besides something quad-core) it could easily be great emulator machine and throw open an arcade-style challenge to Sony's handheld. After all, Steam has a massive library of big-name games and pretty much every indie under the sun (except TxK), and open-sourcers could have a field day hacking it to pieces. Keep your eyes peeled for this in 2015, apparently.

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Currently playing on my Vita/PS3/PS4/PS5


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