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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

How does Monster Hunter Frontier G play on Vita?

After all the pretty rendered trailers and images from the higher-res PC version, how does MHF-G really look and play on the Vita? Well, we can get a slightly better idea from the multiplayer video out of Japan showing a team of hunters taking down some big, fluffy, cuddly creature.

Okay, perhaps this isn't the best way to judge, thanks to the tiny screens, but it looks passable if unspectacular, and surely the beastie-slaying aspect is the most important, and that seems to work. Anyway, there's always Freedom Wars, Soul Sacrifice, Toukiden, Ragnarok and others if you like this kind of thing.



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Currently playing on my Vita/PS3/PS4/PS5


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