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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Get supporting shmup CR-Fighter on the Vita

You can never have enough good shoot 'em ups on any platform, but the Vita could do with a bit of a boost, even with Project Root and more Velocity on the way.

CR-Fighter offers several innovations for shooters, including a replay mode where you can explore the level again to pick up what you missed, multiple endings, plus a fine array of ships, weapons and lighting environments. All wrapped up in an early-polygon era graphical style which puts me in mind of Silpheed on the 32X.



The game needs a mere $3,000 in funding on Indiegogo, and has a month to run, so chip in and get another dose of classic blasting going on the Vita. Just a few dollars gets you a copy of the game, so this isn't a massive investment!

Currently playing on my Vita/PS3/PS4/PS5


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