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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

E3 PS Vita hands-on videos of Rogue Legacy and Switch Galaxy

Now the crowds are in the building there's a bunch of footage coming out on new Vita games. I've already posted one for Minecraft but here's a load more to take a peek at. For more clips check out PlayervsGame's YouTube Channel.

I do prefer seeing games played on the Vita as opposed to regular provided footage, it does add that extra layer of brightness and pop, and folk are so much better at capturing them now, with better cameras too.



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Currently playing on my Vita/PS3/PS4/PS5


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