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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Disney Infinity 2 comes to the Vita

Sony mentioned Disney during the E3 keynote a couple of times, as LucasArts is now part of the Disney empire (which is how it got the Grim Fandango remake). The other time was to (very sneakily) announce Disney Infinity 2.0, an expansion of the plastic toy/token game with characters from many movies and series appearing in the game.



The 2.0 edition will bring Marvel heroes, could perhaps see Star Wars figures, as well as the usual cartoon suspects lining up to play. Of course, you'll have to pay for each extra character, but that's the way this cash cow plays. At least the Vita should have little trouble handling the cheesy graphics, release date is down as September.


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Currently playing on my Vita/PS3/PS4/PS5


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