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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

Devolver churning out the Vita indie hits

Publisher Devolver has a lot on its plate dealing with a battery of indie devs around the world. Along with the much anticipated Miami Hotline 2 and intriguing Titan Souls are some serious cases of shoot-first, ask questions never.

First up is the British Roll 7 team (behind the mega-fun OlliOlli) who's next title is a pixelly cover-based shooter, Not A Hero.


Following that is Broforce, a high-octane retro shooter, and another PC conversion.



All of these games are hitting the Vita at some point, cementing its image as a mobile indie hit machine.

Currently playing on my Vita/PS3/PS4/PS5


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