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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Corpse Party Blood Drive ramps up the scares

Could this be an actual scary game for the Vita? We have dark corridors, flashlights, faceless babies, shocks and genuine atmosphere. Looks pretty damn good. Check out the trailer video, which should convince you that this is pushes fear like few other games.

The mighty Xseed might just be able to bring this west if there's enough noise, so get badgering.  They should have recovered from their E3 efforts by now.

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Currently playing on my Vita/PS3/PS4/PS5


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