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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Stroke the Lemmings on your Vita

I wonder how much money and time I've spent on Lemmings in its various guises over the years? But here we go again, with new touchable, redesigned, Lemmings to step up from the old PSM version. £8 seems a bit much for a 24-year old game, but hey, it looks lovely and the touch controls could help introduce them to a whole new generation. In an industry dying out for cute animal mascots, why can't the old fur balls come storming through? They hit PSN this week.



The question is, why did Sony bother ripping off Nintendogs with its looming and sickly sweet Pets title when it could have been a lot more imaginative with a whole world of Lemmings to nurture and play with?

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Currently playing on my Vita/PS3/PS4/PS5


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