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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

God Eater 2 gets another chunky update

By far and away the biggest selling Vita game, God Eater 2 keeps rolling out the updates to add features and content. This time we're up to 1.40, which goes live on Monday for Japanese gamers. The near-1GB update features additional NPCs, a "survival mission" of attrition, the addition of "difficult and challenging" modes and, finally, online play in Infrastructure Mode (only PS Vita version).


Hopefully that last addition will clear the game for western release. There's also the usual massive list of tweaks and improvements that keen players can read through a translated Dengeki article (Namco's own page doesn't translate as everything is an image!).

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Currently playing on my Vita/PS3/PS4/PS5


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