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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita the most popular format for Flying Hamster II

Currently in the throes of its Kickstarter campaign (I added a page for all Vita KS projects), Game Atelier ran a poll to find which were the most important elements of its campaign. Among the platform debate there's a clear winner with the Vita beating everything else hands-down.


Give some backing to the project if you want to see the Monster Boy-inspired title hitting the Vita, its about 1/5 funded with over two weeks to go and brings classic platforming into the HD age.

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Currently playing on my Vita/PS3/PS4/PS5


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