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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Unity for PSM now free, no dev kit required

There I was twiddling with Game Maker when all of a sudden Unity pops up with a blog post, announcing the public preview of Unity for PSM. It allows any Windows user to code for PlayStation Mobile with no fees required. You might need to buy a copy of Unity after the preview, but with the race to free for development environments, probably not.

Unity for PSM gives potential coders full native access to PS Vita as well as full access to PSN. As part of your dev kit, you also get a comprehensive suite of performance and native debugging tools, Visual Studio integration and Razor CPU/GPU performance tools. Get started here. The full package will hit this summer, so you've got some time to become a coding ninja.

Currently playing on my Vita/PS3/PS4/PS5


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