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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Unity for PSM now free, no dev kit required

There I was twiddling with Game Maker when all of a sudden Unity pops up with a blog post, announcing the public preview of Unity for PSM. It allows any Windows user to code for PlayStation Mobile with no fees required. You might need to buy a copy of Unity after the preview, but with the race to free for development environments, probably not.

Unity for PSM gives potential coders full native access to PS Vita as well as full access to PSN. As part of your dev kit, you also get a comprehensive suite of performance and native debugging tools, Visual Studio integration and Razor CPU/GPU performance tools. Get started here. The full package will hit this summer, so you've got some time to become a coding ninja.

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Currently playing on my Vita/PS3/PS4/PS5


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