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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Natural Doctrine patch makes life (and living) easier

Natural Doctrine got off to a rocky start in Japan with poor scores and weak sales. The western release should at least be off to a better start, assuming it incorporates the new patch that's out in Japan. Update 1.03 for Vita and PS3/4 reduces the games's toughness on the easy mode, which has been the cause of some complaint. Presumably, it is still a right bastard at the harder levels.

The patch also adds improvements to online play and adds a pair of co-op missions. Here's what to expect from the quirky RPG. See the Vita version in action here.

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Currently playing on my Vita/PS3/PS4/PS5


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