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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Lost Dimension finding its way to the Vita

A modern-era Japanese RPG, Lost Dimension from Lancarse, published by Furyu, is headed to the Vita in Japan this summer. There's a teaser site up with most pages unpopulated, but replete with the usual looks of pure evil, terror, firm resolve and malevolence from the cast.


It sees a team of psychics sent into a mysterious tower to prevent the apocalypse, which all sounds rather Persona (with members of the Persona team on board). Hopefully, we can expect something a little more than the usual dungeon crawling and doing more than just ripping off the Persona vibe.

Update: Scans from Famitsu






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Currently playing on my Vita/PS3/PS4/PS5


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