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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Hyperdimension Neptunia U confirmed for Vita

Japanese twitter feeds are going a little crazy right now over the reveal of a release date for Hyperdimension Neptunia U on the Vita for September. Looks like many assumed it was for the Wii U, but apparently not. There are some Dengeki magazine scans floating around, will update as more news comes out from Compile Heart.

With HD Producing Perfection (video) coming to the west, hopefully that's the start of a trend that will see this arrive for us in 2015. The Vita's love of HD started with Hyperdimension Neptunia Re;Birth 1, an updated remake of the original PS3 game.





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Currently playing on my Vita/PS3/PS4/PS5


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