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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Avoid Droid gets some timed Vita exclusivity

InfiniteStates' Avoid Droid (revealed at the start of the year) is hitting the Vita in June, a month ahead of its iOS release. While that's not something that will shock the iPhone world, its a nice touch from the English developers. The game itself packs in fiendish arcade mechanics, a host of fun and (explosive) fruity visuals, a blippy soundtrack and what could be nods to classic gaming and demands a strong survival instinct.



The basic aim is to eat the fruit to creation chain reactions, which help keep you alive a little longer, as you rack up the points in a hostile arena with distinct challenges on different levels. With multiple play modes, this is a great mobile game coming to Vita first instead of the other way around, taking advantage of proper controls (although there's tilt if you like that sort of thing).

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Currently playing on my Vita/PS3/PS4/PS5


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