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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

YoYo's GameMaker Studio exporting to PlayStation formats

While the pros are using Unity or their own tools to create PlayStation Vita games, for the rest of us, it can be a daunting challenge to even dive into a compiler or other game creator. YoYo Games announced at GDC that its novice-to-expert coding tools will soon port to PlayStation, potentially allowing more games to be created for the Vita.

Note the potentially bit, as all but the most basic version, and all the exporters cost modest amounts, that bedroom coders might not be able to afford. Still, its another avenue for Vita development which has to be a good thing. The Vita export feature will go live at the end of May, so you've got time to code your first steps in the freely downloadable version, before deciding if it can help you make your dream game.

Both the soon-to-be-released Hyper Light Drifter and Death Ray Manta were both coded using YoYo's tools, proving the power of the system, so what's stopping you trying it out? Even if you demo only works on a PC it might be enough to convince a publisher of its merits and help you get some early investment?

UPDATE: I'm having a quick play with this and within an hour had made an animated sprite, some terrain blocks, a background and put them in a room with some rudimentary move and jumping actions. Impressive stuff. All without a line of code, just as well as my background is mostly DBase.

Currently playing on my Vita/PS3/PS4/PS5


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