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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

YoYo's GameMaker Studio exporting to PlayStation formats

While the pros are using Unity or their own tools to create PlayStation Vita games, for the rest of us, it can be a daunting challenge to even dive into a compiler or other game creator. YoYo Games announced at GDC that its novice-to-expert coding tools will soon port to PlayStation, potentially allowing more games to be created for the Vita.

Note the potentially bit, as all but the most basic version, and all the exporters cost modest amounts, that bedroom coders might not be able to afford. Still, its another avenue for Vita development which has to be a good thing. The Vita export feature will go live at the end of May, so you've got time to code your first steps in the freely downloadable version, before deciding if it can help you make your dream game.

Both the soon-to-be-released Hyper Light Drifter and Death Ray Manta were both coded using YoYo's tools, proving the power of the system, so what's stopping you trying it out? Even if you demo only works on a PC it might be enough to convince a publisher of its merits and help you get some early investment?

UPDATE: I'm having a quick play with this and within an hour had made an animated sprite, some terrain blocks, a background and put them in a room with some rudimentary move and jumping actions. Impressive stuff. All without a line of code, just as well as my background is mostly DBase.

Currently playing on my Vita/PS3/PS4/PS5


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