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Festive portable deals take off from Xbox Ally, Nintendo, PlayStation and Evercade

This page started for black Friday but has moved on as the deals come and go. I will update across the festive sales, as new portable hardware deals appear. I won't hype them as "pocket change" or "fire sale" like some sites, because that's bollocks.  December deals :  Evercade has 30% off various hardware, depending on the store, check the blog for details .  PlayStation Portal is currently £20 off on Amazon UK  (another £10 off for refurbs)  Update: Valve has jumped in with 20% off the Steam Deck LCD 256GB model (down to £279 in the UK) Update: Xbox Ally has various deals (pretty short-lived, but likely getting cut again for the post Christmas sale).  Update: PlayStation Portal has £20 off the range, bringing the white and black models down to £179, and 30th Anniversary Edition to £189. (Look out for another 5% off at checkout!)  First up is  Evercade offering a clutch of offers on hardware and games on Amazon and across other stores in Europ...

YoYo's GameMaker Studio exporting to PlayStation formats

While the pros are using Unity or their own tools to create PlayStation Vita games, for the rest of us, it can be a daunting challenge to even dive into a compiler or other game creator. YoYo Games announced at GDC that its novice-to-expert coding tools will soon port to PlayStation, potentially allowing more games to be created for the Vita.

Note the potentially bit, as all but the most basic version, and all the exporters cost modest amounts, that bedroom coders might not be able to afford. Still, its another avenue for Vita development which has to be a good thing. The Vita export feature will go live at the end of May, so you've got time to code your first steps in the freely downloadable version, before deciding if it can help you make your dream game.

Both the soon-to-be-released Hyper Light Drifter and Death Ray Manta were both coded using YoYo's tools, proving the power of the system, so what's stopping you trying it out? Even if you demo only works on a PC it might be enough to convince a publisher of its merits and help you get some early investment?

UPDATE: I'm having a quick play with this and within an hour had made an animated sprite, some terrain blocks, a background and put them in a room with some rudimentary move and jumping actions. Impressive stuff. All without a line of code, just as well as my background is mostly DBase.

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Currently playing on my Vita/PS3/PS4/PS5


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