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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

The stripping vampire killers of Akiba's Trip head west

Continuing the swarm of Japanese games getting an English translation, along comes the Vita version of one of the more curious concoctions from the east. Thanks to XSeed, we too can venture around around a realistic recreation of Akihabara, kicking the crap out of vampires and rending their clothes from their bodies to expose them to sunlight.

That's the basics of Akiba's Trip 2 Undead and Undressed. I've covered plenty of both the Vita and PSP original, and while part of me feels like doing a pervy hand-rub, the rest of me wants to dive into the techno culture around the game. So far its been announced for a North American summer release, but really deserves to go global.


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Currently playing on my Vita/PS3/PS4/PS5


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