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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Rocketbirds Evolution heading straight for Vita and PS4

Ratloop must be pretty pleased with the success of the first Rocketbirds encounter with the Vita as a sequel is on the way, announced at an indie developer meet-up in Japan. The trailer is pretty brief but shows off the game's beefed-up PS4-friendly visuals. Top soundtrack too, if this snippet is just an example of what's to follow.

Also announced for the Vita was Infinita Strata, which I'm pretty sure has nothing to do with Infinite Stratos, being coded by cutesy puzzle and RPG house office5656. I'd have thought the Japanese would be more into indie Vita games, especially with the growing mobile dominance and ease-of-porting from Unity, but perhaps it takes longer to get things going over there.

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Currently playing on my Vita/PS3/PS4/PS5


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