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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Freedom Wars dated for Japan, ad-hoc only at launch

Continuing the mild onslaught of monster hunting type games, Freedom Wars will arrive on shelves in Japan on June 26th, bringing a more sci-fi tone to the usual fantasy settings. The launch version will feature ad-hoc play only for four players, with a future updated offering eight-player support and infrastructure mode.

Hopefully, if it comes to Europe and the U.S., Sony will bring the fully patched version over, so we won't have to find four Vita owners in a room, sat next to a unicorn and Elvis. Naturally there will be plenty of digital goodies on offer with costumes and weapons up for pre-order customers.

Some recent videos showed off the first 30 minutes of the game, and a Famitsu magazine article has unveiled some new characters and information beyond the release details.

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