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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony promising some third-party news soon

Having wondered when Sony would announce some third-party action and berated Sony's marketing in my happy birthday Vita post, US Sony bod Gio Corsi makes some new promises via the power of Twitter. Will the Vita get to party like its 1999 yet again?


This mostly refers to the list of older games that he was asking fans to list with Sony having an eye on reinvigorating them. Most popular is Shenmue, which Sega just lost the trademark for due to inactivity, but many other classics have been listed if you follow the #buildingthelist tag. What would you like to see on the list (and I'm thinking from around the edges of gaming, not the usual suspects?)

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Currently playing on my Vita/PS3/PS4/PS5


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