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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

MXGP gets its first Vita trailer

PQube and Milestone are hard at work bringing motocross to the Vita and other formats. Today we get a first look at the Vita version (which is up for pre-order on Amazon) and a brief explanation from director Alessandro Castrucci of how it compares to the PS3 version.



"The PS Vita version of the game has been developed simultaneously with the PS3 one, although it isn’t a porting of the home console. This approach allowed us to include all the contents such as lighting effects, physics and the styling of MXGP as well as the ability to play with a dual stick controller which allows the rider and the bike to be managed separately. Thanks to this feature you’ll be able to execute tricks such as Scrubs and Whips."

Currently playing on my Vita/PS3/PS4/PS5


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