Featured Post

Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

MXGP gets its first Vita trailer

PQube and Milestone are hard at work bringing motocross to the Vita and other formats. Today we get a first look at the Vita version (which is up for pre-order on Amazon) and a brief explanation from director Alessandro Castrucci of how it compares to the PS3 version.



"The PS Vita version of the game has been developed simultaneously with the PS3 one, although it isn’t a porting of the home console. This approach allowed us to include all the contents such as lighting effects, physics and the styling of MXGP as well as the ability to play with a dual stick controller which allows the rider and the bike to be managed separately. Thanks to this feature you’ll be able to execute tricks such as Scrubs and Whips."

Comments

Currently playing on my Vita/PS3/PS4/PS5


Please note, As an Amazon Associate, I earn from qualifying purchases.