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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Holy Moly! Batman, another Vita game heads to consoles

The Dark Knight will step into the light from his dingy Vita and 3DS haunt, as Armature's Blackgate gets promoted to a big-screen console experience. The modestly received spin-off from the main Arkham games vanished quickly from memory, but will now follow Aveline Du Grandpre's exploits from Assassin's Creed Liberation onto the big box consoles.

Hopefully that'll help recover more of the development costs (can't see the first release having made that much money) and enable another shot on the smaller screens? The engine itself looked okay, but putting up a Batman game that was so much less than the big-screen version probably wasn't the best idea. The new version gets more voices, hi-res graphics and 5.1 audio.

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Currently playing on my Vita/PS3/PS4/PS5


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